The game is Axis & Allies: Iron Blitz Edition. It takes on a style that resembles the game RISK, with some other strategy game elements thrown in. The time frame for the game is in World War II and you must take the role of the world's military leaders and help command to victory. Find many great new & used options and get the best deals for Axis & Allies: Iron Blitz Edition 2 Disc Set (PC, 1999) at the best online prices at eBay! Free shipping for many products! Axis and Allies: Iron Blitz Edition is not merely a computer version of the classic Axis and Allies board game; it IS the game - and a lot more. Bill Levay and the rest of the design team at Hasbro's MicroProse division kept the 'play' in 'player' in mind when they put this project together. Free Downloads: Axis Allies Iron Blitz. License: All 1 2 Free. The WZ has dedicated, active lobbies for the following games:. Hasbro's Axis and Allies. Hasbro's Risk II. Barcode Blitz Mac OS X. Barcode Blitz creates Code EAN 8, EAN 13, ISBN 10, ISBN 13.
Axis & Allies ( 1998 ) ( Hasbro | MobyGames | Wikipedia )Axis and Allies World Club - Online Axis & Allies competition ladders and tournaments.
e-WarZone - The WarZone is a multiplayer gaming lobby for DirectPlay 7 or earlier games.
*** Getting Started with the Unoffical Fixpacks: ***
1. Install AA Starterpack v6.0 from AAWC or e-WarZone.
2. Install drawfix v3.82 from here or AAWC.
--- v3.82 may be buggered for some --- here is v3.82 sans resizable window
3. Multiplayer: Install the e-WarZone client.
--- If you're having trouble hosting, be sure to select the 'Router Bypass' option.
*Message Board for help with, or the discussion of, the unoffical fixpacks at AAWC.
Also see AAWC's Instructional Videos.
Note: On Win8 use ddwrapper. With these settings: The Win8 performance problem only occurs if the back buffer is attached to the front buffer, but I've yet to go back and changed what the game does originally.
*** Feature List: ***
Blue Text marks drawfix features
Green Text marks AA Starterpack features*
( *this listing of Starterpack features may be incorrect or incomplete )
- Improved Compatibility:
- Various tweaks pertaining to DirectDraw
- Various tweaks pertaining to DirectPlay
- Fixed video hanging/jumping on systems with more than one processor
- Play without the CD
- Dice:
- More dice rolls per side - 255 (up from 164)
- Multiplayer: Dice stats '/luck'
- Multiplayer 1v1 Only: Better Dice Generator
- Multiplayer 1v1 Only: Security from Cheating
- Multiplayer: Tech Roll notification in the chat window ( 1v1 Only ?? )
- Saved Game Editor:
- Corruption Fixer - allow most corrupt saved games to be loaded.
- Edit cash-on-hand for each country
- Edit Tech for each country
- Mods:
- Change territorial IPC values.
- Change default controller of a territory. (not capitals)
- Change alliances. (still 3v2)
- Change liberated territory ownership rules.
- 2 Dice Heavy Bombers Option
- General Bug Fixes:
- Maximum number of units allowed on the board is now over 1000 (up from 300)
- Submarines in allied sea zones may now retreat from combat.
- Battleship Bombardment without enough other attacking units no longer causes the game to freeze
- Strategic Bombing will no longer occur again after saving and reloading the game.
- Multiplayer: '/fixup' anti-aircraft gun ownership
- Retreat system overhualed.
- Infantry units may paratroop more than once.
- Amphib assault w/naval conflict to empty territory freeze is fixed.
- Workaround: Allow an un-submerging sub to leave a hostile seazone.
- Combat involving 2-hit Battleships will now apply all hits before ending.
- Uncapped USA Industrial Complex Production - workaround for a bug.
- Drake Passage and S Central Atlantic should not connect to each other.
- E Central Pacific should not connect to the Peruvian Sea.
- North Central Atlantic should connect to the Labrador Sea.
- Prevents accidental skipping of in-progress weapon development
- Multiplayer: Unit stats are synchronized after loading a saved setup
- Un-placing an Industial Complex no longer leaves behind an 'invisible IC'
- Attacker submarine retreats no longer cause a never-ending battle.
- Combat Movement Bug Fix:
- Allow unit moves to non-combat locations during the Combat Phase.
- (Avoid anti-aircraft flak, Establish retreat routes, or move carriers to show valid fighter ranges)
- It should not be used illegally to block naval retreats.
- Neutral Bug Fixes:
- Tanks can now blitz through captured neutrals
- Planes can now use their final movement point to land on a captured neutral
- Planes now capture neutrals by flying over them
- To prevent accidental buying, planes will now never automatically path over uncaptured neutrals
- A 3 IPC penalty is always applied when a neutral is first captured
- Neutral no longer captured by an amphib assault that was aborted.
- Chat Improvements:
- The chat log will no longer be erased when it is closed
- Enter “/ping” to see the internet lag time to all other players
- Enter “/stats” to see IPC’s and Production of all countries.
- Enter '/exit' if you’re stuck on the combat window and can’t quit the game.
- Partner Tells: Enter '.' at the start of a line to send text to only your allies
- UI Improvments:
- AutoSave automatically before each battle and after each turn phase
- Toggle flag display on or off (Alt+F)
- Allow Alt+Tabbing ( use only when windowed )
- Windowed mode (alt+enter)
- Vsync
- Scroll the map with the Arrow-Keys
- MOUSE4 and MOUSE5 are bound to Ctrl+left-click
- Faster Transport Unloading & Movement
- Tinted the color of Combat Unit images to denote their nationalities
- Edit Mode Improvments:
- Allow unit placements on foreign capitals.
- Allow multipul Anti-Aircraft Guns in the same territory.
- Added a button to create 1-Hit Battleships.
- Move 1-Hit Battleships without healing them.
- Added the ability to minimize the edit menu.
- Fixed a bug that prevented unit selection after a new unit placement.
- Added a shortcut menu to help set up games for the Kremlin ruleset.
- AA Odds Grapher
- Program which gives detailed statistics on any battle.
A quickly made dice logger is also availible: aa_dicelog.zip
Introduction
Popular simple boardgames seem to be hard to port to computers. Two attempts at computer versions of Risk made hardly a ripple on the market. The first computer Axis & Allies was a tremendous flop and the Iron Blitz Edition stand-alone patch didn?t fare any better. At face value it appears as though Atari and Timegate Studios are trying again but actually they just use the Axis & Allies title as a come-on for the game they really wanted to do. The pity is that this marketing strategy hides a pretty good game within the clothing of a struggling franchise, at least on the PC.
Installation and Documentation
The two-disk install is smooth, taking up a whopping 1.4 GB of hard disk space. The size of the install may explain the lengthy load time when booting the game. Thankfully, the ?Play Disc? is clearly labeled.
The 64-page manual is well written and fairly well organized but incomplete. Technologies are not explained or priced and a technology tree would have been helpful. The point of picking one of four generals for the player?s side in the strategic game is unclear since which four of the 35 special operations belong to which leader is never stated. Such omissions may be explained by the text being written before the game was complete. Neither the on-line manual nor readme files clear up these issues although the mouse tooltip explains technologies quickly during play.
Graphics and Sound Effects
Graphics and sound effects are the first hints to the split personality of this product. The strategy map that should be the heart of the game is absolutely blah, an unimaginative copy of the boardgame. Generic soldiers, trucks, and tanks represent infantry, mechanized and armored armies. Broad green arrows indicate possible moves by the selected unit to friendly territories while red ones show moves into enemy areas. Battles are depicted by small puffs of smoke. Bars showing income are clear. The icon grid and the mouse tooltips facilitate play. Sound effects are non-existent at this level.
Matters change when players choose to play in the real time mode. Units are to scale with terrain and buildings. Troops and vehicles are not only nation-specific but different models of vehicles are realistically detailed. Landscape and weather effects reflect not only geography but also the seasons. Fire from buildings, ships, bunkers and emplacements is spectacular as are damage effects. Animation for combat and movement rival the best real time games on the market. The portraits of troopers on the unit bars also show the weather and emotions of the moment. The green health and blue morale bars are easily read as are the symbols for special abilities. Weapons boom and crash and engines grind along. The corps commanders yell at players in excellent voice acting. The mini-map could be brighter but is still usable. The quality of graphics in real time mode is as professional as those of strategy level are pedestrian.
The opening American starting position on the strategic level. | Monty is one of four British generals. |
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