Bad Dog Datsun
Mod Content
- New Mod Configuration Menu
- New Random Cell Respawner
- Over 3800 creature variants
- Over 185 new spells used by the npcs
- Over 100 new quests for the Skyrim Radiant Quest System
- Skeleton Random Resurrection
- New Night Encounter
- New creature transformation
- Additional lore friendly spawn system
- New special encounter
- Unique encounter spots
- Unique Boss encounters
- New appearance for vanilla bosses
- Creatures only spawn in fitting locations
- Enemies own advanced perks
- NPCs use potions in battle
- New custom loot
- New spells that can be used by the player
- lore friendly integration of creatures by new ingame books
Random Events: - SIC contains over 100 random events that can occur around Skyrim and on Solstheim
- faction patrols (Imperial, Stormcloak, Thalmor and Dawnguard)
- riding faction officer patrols
- small skirmishes between factions
- special night events
- region based events (including region based night events)
- NPC events - named NPCs are protected during the events (no content spoiler)
- Goblin Tribe War quests
- Goblin misc encounter quests
- misc quest to distribute SIC content
- creature spawns that are only available during nights (customisable duration)
- find new werewolves, werebears, vampires, ghosts and many new dangerous creatures at night
- customize the encounter type and chance time via MCM
Skeleton Resurrection: - after killing a Skeleton they have a random chance to come back to life
- looting a killed skeleton can bring it back to life with a random chance
- random chance & time of resurrection
- customizable via MCM
Additional Animal Spawns: - bears, sabrecats and wolfs have a chance to spawn additional child variants alongside the normal spawns
- customizable via MCM
Additional Creature Spawns: - creatures like Rieklings or Goblins have a chance to spawn additional variants alongside the normal spawn
- is only available for specific creatures where it doesn't make sens that they spawn alone
- customizable via MCM
New Special Encounter: - SIC introduces new special encounter that weren't available in the vanilla game
- mining ore or harvesting spider eggs can lead to unexpected spawns
- new encounter types + enemies for the Soul Cairn
- customizable via MCM
- some unique Vampires have the ability to turn into their beast form if their life went under 35%
- Hybrid Soul Cultists have the ability to turn into their beast form if their life went under 35%
- customizable via MCM
Instead of cluttering the vanilla level list with single creature entries, I have created region based sub-lists. These sub lists are divided into five level blocks: Prey, Low, Mid, High and Higher. This system has the advantage that the encounters at several levels are soft un-levelled, but they stay also beatable. The other advantage is that the original vanilla entries don't get overrun by SIC creatures. Level Ranges: - Prey - available only at level 1 like vanilla prey lists
- Low - level 3 up to level 12
- Mid - level 12 up to level 24
- High - level 22 / 24 up to level 50
- Higher - levels >= 50
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Subpages (6):ChangelogCreature GalleryCreatureSoundsDifficulty SystemMCMRandom Cell Respawner |
Skyrim Bad Dog Immersive Creatures Minecraft
Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible. Immersive Creatures messes with the Leveled lists, so you'll have alot of CTDs unless you make a Bashed Patch, which is actually quite easy. Just download Wrye Bash, open it, go right down to your mod list and there should be a mod called 'Bashed Patch, 0.esp', right click it and select 'Rebuild Patch', just accept everything it says (Mostly merge mods and fix the leveled lists) and then you.